Relax mode will allow changes to a sketch even if it is fully constrained, but did you know you can use it to quickly remove unwanted constraints? This tip will show you how Relax Mode works and how to use it in ways you may not have thought of.
The Bend Minimum option in the Bend Part command is used to localize the bend so that only the portion controlled by the sketch line is bent. With older versions of Inventor you could uncheck the option and the bend would propagate across the whole part.
You can’t do this with newer versions, so I’ll show you a quick workaround.
You’ve used the Content Center to add parts to an assembly, and now a Resolve Link dialog box appears when you try to open it. This tip will explore some of the reasons you may get this error, and it gives you some solutions.
If you’ve used the New Document drop down list to create new files you may know that this method does not use your custom templates. This tutorial shows you how these commands work and a workaround for customizing them.
In this tip you’ll learn how to use the Copy sketch command to copy geometry, and you will need to know how to use the Move Copy sketch command to follow along. Please read my Move Copy Sketch Geometry with Autodesk Inventor tip before you read this tip.
Let’s say you want to duplicate geometry on a sketch, but none of the pattern commands will do what you want to do. You can either draw each entity or you can use one of two ways to copy it. In this tip you’ll learn how to use the Move command to copy geometry.
You’ve drawn an intricate sketch only to find that some of the geometry was drawn on the wrong feature. Wouldn’t it be nice if you could just move the geometry to the correct location? This tip shows you how to move sketch geometry.
Autodesk Inventor’s Stretch command in the Sketch environment can be a useful tool for adjusting geometry that already has dimensions. In this tip you’ll learn a process that will help you successfully use the command.
This is the last part of a short mini-series of training tips focused on strategy. How to plan ahead to simplify your work. Parameters are extremely helpful for guiding part construction with design specifications…
One of the more powerful yet less known commands is the Full Round Fillet command. With just a few clicks of your mouse you can easily create shapes that would otherwise cause you to ponder, or at least stare off into space for a while.
As your assemblies get larger, you’ll find that it can get difficult to find parts in the graphics area and in the browser. This tip will show you how to quickly find parts and subassemblies in both places.
Some parts and assemblies are just not user friendly when it comes to section views. For example, the image below shows a hollow sphere. It has some indistinguishable features inside the hollow area, and a flat surface on the left side. How can you use the Section View command to look at the features inside?
Custom UCS (User Coordinate Systems) are a fast and powerful way of creating work planes and work axes. If you’ve ever had a difficult time creating the work plane or work axis you want, you might try using a custom UCS.
The Save Reminder helps you remember to save your work, but after you’ve conditioned yourself to periodically save your work you might find the message prompt a little annoying. This short tip shows you how to turn off the Save Reminder, as well as how to turn on or off other prompts.
The most common mistake in making a contoured key-way is to attempt to make a Sweep along a 3D spline. This usually causes more problems than it solves, and it’s really not necessary. This short exercise will show you how to do it.
Embedding Autodesk’s DWF Viewer in your PowerPoint can greatly enhance your PowerPoint presentations. You can rotate and markup your DWF files within each slide while you give your presentations, which in turn promotes interactive discussion with your audience.
Install the JT2Go software and then export a JT file from Inventor. When you do your documents will come alive. Your readers will not only be able to see your Inventor documents, they will be able to dynamically pan, zoom, and rotate them.
You can use 3D splines to draw the path for 3D sweeps, but if you’ve ever tried to do this you may have found that it’s difficult to make the profile perpendicular to the path. This short exercise will show you how to do this.
In this short exercise you will learn how to add Spline Points to a spline, and then you’ll use Construction Lines to gain more control over the shape of the spline. First you’ll create a spline loop, and then you’ll modify it to create a fully constrained elliptical shape.
For those special circumstances when you need to draw complex geometry, this exercise will show you how to draw and reshape a 2D Spline. Subsequent Tips and Tricks will show you how to take control of your splines by mastering all the commands associated with them, and learning how to constrain them.
This short exercise will show you how to create two types of custom texture maps. The first type is a standard texture map that can be made from a picture of a real surface or it can be designed manually using image-editing software. The second type of texture map has transparent pixels.
You can easily find the number of constraints required to fully constrain your sketches by using the Auto Dimension command, but how do you know when components in your assemblies are fully constrained?