Autodesk Inventor® 2017-2018
Productivity Bundle

Master Inventor!

7 Courses
Over 54.8 hrs Video Instruction

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10.4 hours of instruction

The fastest way to learn how to create bulletproof models!

If you’ve used 3D CAD, you know how you create your models is just as important as knowing the commands. Your models need to be structurally sound and editable. This course starts you on a journey that shows you how to accomplish this important goal.

It also shows you step-by-step how it’s done. You won’t be lost wondering how the instructor did what he did because you will see and hear every step.

Beginner and advanced users should start with this course because it provides founding concepts for advanced operations and procedures discussed in later courses.

Lessons:
Introduction
Getting Started
The Open Dialog Box
Create a Project
Overview of the User Interface
The Heads Up Display
Create a Sketch
Sketch Constraints
Extruding a Profile
The In-Canvas Display
Mini-Toolbar Customization
The Marking Menu
Marking Menu Customization
Editing Profiles
View Cube and Navigation Bar
Sketches vs Profiles
Solid Bodies
Template View Orientation
Constraining Profiles
Creating Profiles From Solids
More Mini-Toolbars
Default Work Planes
Revolve a Feature
Trick for Constraining Sketches
Constraining the Axis of Revolution
Projecting Geometry
Creating Work Planes
Extruding to a Plane
Sharing Sketches
Construction Lines
Centerlines
Mirroring Features
Circular Feature Array
Rectangular Feature Array
Application Options
Creating Holes
Placing Holes Part I
Placing Holes Part II
Creating Hole Patterns Part I
Creating Hole Patterns Part II
Threaded Holes
Advanced Thread Settings
Finishing Features
Clearance Holes
Pipe Thread Holes
Fundamentals of the Shell Command
Using the Shell Command
3D Construction Stage I
3D Construction Stage II
3D Construction Stage III
Breaking Rules
Ribs Parallel to Sketch
Ribs Perpendicular to Sketch
Draft and Ejector Pads
Control Vertex Splines
Bridge Curve Splines
Interpolation Splines
Constraining Splines
Tweaking Splines
Bowties
Fit and Tension
Sweep
Sweep Path and Guide Rail
Sweep Path and Guide Surface
Introduction to 3D Sketches
Using 3D Sketches
3D Splines and Coils
Mirroring Sketch Geometry
Editing Mirrored Sketches
Automating Patterns
Linear Slots
Arced Slots
Lofts
Loft Conditions
Loft Transition and Point Mapping
Lofts with Rails
Rails on Cylindrical Lofts
Tricks for Round Spline Sweeps
Square Sweeps
Centerline Lofts
Skin Bodies
Adjusting Color
Closed Loop Lofts
Area Lofts
Loft Strategies
The Lip Command
Coils and Springs
Parameters and Tolerances
Linking Excel Spreadsheets
Threads
Importing Points
The Bend Part Command
Bending Conical and Loft Parts
Direct Edit Move
Direct Edit Size
Direct Edit Rotate
Direct Edit Delete
The Emboss Command
The Boss Command Part I
The Boss Command Part II
Ribs on Bosses
The Rest Command
The Grill Command
Rule Fillets
Replacing and Splitting Faces
The Sculpt Command
Freeform TSpline Basics
Freeform Symmetry
Detailing Freeform Features
Modifying and Stitching Surfaces
Patch Stitch IGES Files I
Patch Stitch IGES Files II
2D Equation Curves
3D Equation Curves
Conclusion

11.8 hours of instruction

Take your models and assemblies to the next level!

You’re pretty good at creating models and now it’s time to take it to the next level. Learn top down, bottom up, and middle out design methods, and learn how to mix them to get the results you want.

This course covers advanced concepts like using equations to drive feature creation, but it also covers simple to follow processes you can use to improve the quality and speed of your work.

Create a few iFeautres and you can drill and tap full feature threads with a click of a button. Setup an iPart factory and you can create custom parts in seconds. These are just a few of the things you’ll learn to do, and it’s easy.

We make it easy by showing you all the steps. We explain why each step is taken, and how to get the most from your work in the fastest time possible.

Lessons:
Introduction
Sketch Origin Node
Using and Creating Templates
Creating Derived Parts
Editing Derived Parts
Intro to the Assy Environment
Degrees of Freedom
Driving Constraints
Explicit Reference Vectors
Adaptive Parts and Sketches
Adaptive Constraint Strategies
Creating Adaptive Parts I
Creating Adaptive Parts II
Using Constraint Strategies
Removing Adaptivity
Driving Adaptive Assemblies
The Content Center
The Symmetry Constraint
Ball Joints
Planar Joints
Joint Alignment Details
Cylindrical Joints
Slider Joints
Rotational Joints
Rigid and Automatic Joints
Mirrored Assemblies
Mirrored and Copied Constraints
Flexible Assemblies
Copied Assemblies
Pattern Components
Advanced Viewing
Assembly Viewing
Motion Constraints
Animating Gears Motion
Animating Gears Contact Set
Transitional Constraints
Collision Detection
Contact Solver
Checking for Interferences
Creating Compressible Springs
Driving Adaptive Springs
Positional Representations
Creating Presentations
Editing Tweaks
Working with Storyboards
Presentation Opacity
Presentation Camera Settings
Animating Presentations
Presentation Snapshot Views
No Storyboard Exploded Views
iFeature Design
Inserting iFeatures
Reusing Part Features
Advanced iFeature Design
Reducing Dangling Geometry
Creating iPart Factories
iPart Members
Editing the iPart Author
iMates and iParts
Custom iParts
Creating iPart Assemblies
Updating iParts
Threaded iParts
iMates and the Content Center
Identifying and Using iMate Glyphs
Inferred iMates
Scaling Parts
Combining Parts I
Combining Parts II
Subtracting and Splitting Parts
Deleting Faces
Strategy for Splitting Parts
Trick for Measuring Interferences
Prep for Design Accelerator
Bolted Connections
Generating Bearings
Generating Shafts Part I
Generating Shafts Part II
Generating Shafts Part III
Generating Gears
Generating Keyways
Advanced Spring Design I
Advanced Spring Design II
Animating Springs
Working with Large Assemblies
Level of Detail
Shrinkwrapping Components
Shrinkwrap File Size
Shrinkwrap Optimization
Simplify Include Components
Simplify Define Envelopes
Create Simplified Part
Revit Family File
Skeletal Modeling Introduction
Make Part and Components
Kinematics
Sketch Blocks
Advanced Top Down Design
Blocks and Assemblies
Modeling Techniques I
Modeling Techniques II
Flexible Block Assemblies
Hybrid Design Methods
Alternate Slice Method
Import Assy to Part File
Middle Out Design
Exporting Bodies to an Assembly
Replacing Assemblies
The Assemble Command
Sinusoidal Conical Sweeps
Alternate Split Part Methods
Appearances on Derived Features
Selecting a Design Strategy
Practice with Relationships
Inverted Text
Conclusion

7.9 hours of instruction

Master 2D Drawings and 3D Annotation!

Mechanical drawings are the life blood of any project. They define what is fabricated, how it is assembled, the materials used, and a host of other important information about the project. So this topic is important.

Fortunately, Autodesk Inventor makes it easy to construct professionally formatted mechanical drawings. Just setup your templates, title blocks, and boarders and your on your way.

This course shows you the details of customizing all the features you’ll find in professional drawings. From layers to dimension standards and beyond, you’ll learn everything you need to know to get the job done right.

This course includes lessons on 3D annotation. Learn how to professionally produce fully defined 3D models. This is also known as Product Information Management (PIM) and Model Based Definition (MBD). The lessons show you how to fully define and export a model for use within your company or sending to vendors.

Did you know Inventor can make AutoCAD drawings faster than AutoCAD? This course shows you how.

Lessons:
Introduction
Introduction to Drawings
Base Views
Drawing Views
Custom Predefined Template Views
Customizing Backgrounds
Custom Borders
Custom Title Blocks
Property Field Types
File iProperties
Drawing Projects
Bill of Materials
Content Center Parts in BOMs
BOM Levels and Part Lists
BOM Structures
Replacing Content Center Parts
Exporting BOMs
Parts Lists
Editing a Parts List
Customizing a Parts List
Balloons
Break Out Views
Overlay Views
Crop Command
Slice Command
View Alignment
Hole Tables
Administration Projects
Custom Parts List Style
Custom Drafting Styles
Custom Dimensioning Style Part I
Custom Dimensioning Style Part II
Notes and Leader Callouts
More Drafting Styles
Custom Text Styles
Dimensioning Drawings Part I
Dimensioning Drawings Part II
Dimensioning Drawings Part III
Bolt Circles and Section Lines
Sketched Symbols and Notes
Templates and Styles Part I
Templates and Styles Part II
Custom Material Libraries
Customizing Materials
Material Projects
Custom Appearance Libraries
Using Custom Appearances
Details of Appearance Settings
Custom Physical Assets
Appearances From Images
Materials From Scratch
Migrating Older Styles
Custom Ribbon Panels
Shortcut Keys and Command Aliases
Customizing the Marking Menu
User Interface Visibility
Object Visibility
Constraint Options and Persistence
Relax Mode
Applying Your Skills Part I
Applying Your Skills Part II
Applying Your Skills Part III
Opening and Modifying AutoCAD DWGs
Creating Solids from AutoCAD DWGs
Inventor DWG Files
Exporting and Importing DWG Files
Model Based Definition
3D Annotation
Annotation Plane
Section View 3D Annotation
3D Tolerances and Precision
3D Dimension View Visibility
Promoting Dimensions
Geometric Dimensioning
Constraining Part DOF
Constraining Surfaces in MBD
Basic Dimensions
Custom DRF
3D MBD Notes
Export 3D PDF
Exporting 3D DWF
Exporting 3D CAD STEP
Using MBD in 2D Drawings
Conclusion

9.6 hours of instruction

Learn Sheet Metal even if you don’t make sheet metal parts!

Even if you don’t design sheet metal parts this course shows you tricks and techniques that apply to standard parts and assemblies. So it’s a must see for everyone.

Need to learn how to fold and unfold your parts successfully? This course has you covered. You’ll learn how to make your sheet metal models bulletproof. With proper technique, they’ll fold and unfold every time.

You’ll learn all the sheet metal commands. You’ll master setting up sheet metal rules to streamline your work, and you’ll have a clear understanding of how bend tables, K-Factors, and Bend Allowances are applied to your sheet metal parts.

Need to learn how to use the Frame Generator and how to work in the Weldment Environment? This course has you covered here as well. It covers all this and much more.

Lessons:
Introduction
The Sheet Metal Environment
Styles and Templates
K-Factors
Creating Bend Tables
The Flange Command
Bend Reliefs and Remnants
Bend and Sheet Metal Styles
Unfold Methods
Corner Seams
Corner Seam Reliefs
Bend Transitions and Flat Patterns
Custom Sheet Metal Templates
The Contour Flange Command
Looped Contour Flanges
Shells and Ripped Seams
Editing Flat Patterns
Using the Hem Command
Multiple Plates in Assemblies I
Multiple Plates in Assemblies II
Extended Surfaces
Using the Punch Tool
Custom Punches
Flat Pattern Punch Representations
Custom Extruded Louver Punch
Dangling Geometry in Punches
Custom Extruded Dimple Punch I
Custom Extruded Dimple Punch II
Custom Revolved Dimple Punch
Sheet Metal Commands and Punches
Surfaces
G2 Fillets
Tabs
Adjusting for Bend Allowances
Double Bends
Applying Bend Allowances
Knockouts
Changing Knockout Size
Define A Side Strategies
Modifying Flat Pattern Orientation
Flat Patterns on Drawings
Custom Sweep Punches
Complex Shapes
Sheet Metal Cone
Contour Roll Unrolling Unfolding
Press Break Lofted Flanges
Square to Round Transitions
Adding Flanges to Lofted Flanges
Editing with Unfold and Refold
Lofted and Rolled Part Strategies
Formed Punches and Features
Cut Across Bends
Punch Across Bends
Custom Structural Shapes I
Custom Structural Shapes II
Publishing Multiple Shapes
Frame Skeletons
Generating Custom Shape Frames I
Generating Custom Shape Frames II
Generating Custom Shape Frames III
Generating Custom Shape Frames IV
Trimming Members
Model Frame Skeletons
More Frame Generator Concepts
Editing Frames
Preparations and Welds
Fillet and Post Weld Operations
Multi-Body Sheet Metal Modeling
Features on Multi-Body Sheets
Multi-Body Sheet Metal Bends
More Multi-Body Practice
Multi-Body Sheet Metal Assembly
Modifying Multi-Body Components
Finalizing the Design
Convert to Sheet Metal Parts
Sheet Metal Drawings
Export Flat Pattern to DXF
Custom Exported Layers
Details of Exported DXF Files
Converting Down Bends to Up Bends
Edit Flat Pattern Definition
Bend Callouts and Tables
Bend Order
Flat Pattern Extents
Compare Drawing to DXF
Conclusion

5.2 hours of instruction

The easiest way to become productive with Tube and Pipe!

The Tube and Pipe module for Autodesk Inventor is a powerful but difficult tool to master. Even people who can usually figure out how software works without training will not be able to unlock Tube and Pipe’s full potential.

The solution is to watch this course. It unlocks the secrets of creating custom Tube and Pipe Styles, publishing custom iPart Families to the Content Center, creating derived routes and autoroutes, populating your routes, and everything you need in a professional environment.

You will learn effective skills for working with tube and pipe assemblies. With your newfound expertise, you can rest assured your runs will update properly and automatically even after modifying the assembly.

Lessons:
Introduction
Content Center File Locations
Introduction to Routed Systems
Intro to Tube and Pipe Styles
BOMs and Routed Systems
BOM Customization
Adopting a Structured Process
Copying Tube and Pipe Styles
Custom Tube and Pipe Styles
Tube and Pipe Style Rules
Dimensioning Autoroutes
BOM Consolidation
Import Export Styles
Tube and Pipe Templates
3D Route Tool Ridged Pipe
Stock Pipe and Deleting Nodes
Tube and Pipe Authoring
Engagement Range Settings
Inline Authored Components
Replacing Fittings
Connecting Fittings
Inserting Fittings
Custom iPart Requirements
Custom Pipe iPart Styles
Custom Coupling iPart Styles
Custom Elbow iPart Styles
Custom Reducer iPart Styles
Custom Valve iPart Styles
Custom Tube and Pipe Library
Batch Publishing iParts
Testing Published iParts
Setting Up Custom iPart Styles
Preparing Assemblies
Strategy for Editable Routes I
Strategy for Editable Routes II
Updating Styles
Constraining Autoroutes
Modifiable Assemblies
Derived Routes
Autoroutes vs Derived Routes
Phantom Route Guide
Updating BOMs
System Defined Levels of Detail
Flexible Hose Styles
Flexible Hose Routes
Editing Hose Routes
Mastering Tubing Routes I
Mastering Tubing Routes II
Publishing Self Draining iParts
Custom Self Draining Styles
Self Draining Routes
Derived Assemblies
Reducers and Runs
Trick for Placing Fittings
Tricks for Constraining Routes
Connecting Runs
Conclusion

3.3 hours of instruction

Unlock the Power of Inventor Studio!

Inventor Studio can be used to render images and videos of your work. Just apply a few settings, and you’re on your way.

You just need to learn how to setup lighting, cameras, and a few other settings and before you know it you’ll be sending high quality renderings to your customers and colleagues.

You’ll also learn advanced concepts like defining camera and target paths, and developing custom IBL environments to give your videos a professional look.

As you can see from the list of lessons below, everything is covered in detail. So you can rest assured you will learn what you need to know to get the job done right.

Lessons:
Introduction
Assembly Preparation
Introduction to Inventor Studio
Spotlight Settings
Set Ground Plane Orientation
IBL Environments
Custom IBL Environments
JPEG Images in IBL Environments
Point and Directional Lighting
Editing Appearances
Components of Animations
Animation Timeline and Actions
Mirroring and Copying Actions
Custom Animations
Suppress Constraint Animations
Enabling Constraint Animations
Camera Turntables
Camera Paths
Advanced Path Design
View Control Concepts
Custom Cameras
Fly-Through Animations
Analysis of Animation Motion
Animating Lights
Wrapper Assemblies
Local Lights
Publishing Styles
Surface Appearances
From Picture to Surface
Transparency and Reflectivity
Model Turntables
Using Positional Representations
Animating Parameters
Solving Animation Conflicts
Depth of Field
Video Producer
Editing Video Productions
Video Production Strategies
Conclusion

6.6 hours of instruction

iLogic is like iParts and iFeatures on Steroids!

Create custom parts and assemblies with your own custom input dialog boxes. It’s hard to imagine what you can’t do with this impressive tool.

Sounds complicated? Not when you see how simple we’ve made it. You don’t need to have a programming background to learn how iLogic works. With a little practice you can create custom assemblies with just a click of a button. We show you all the steps and we show you how to learn from what you’ve learned.

It may sound complicated, but when you watch the course you’ll see that you can do it.

So is this a basic course? Not at all, it starts with the basics and builds to an extremely advanced level. By the time you’re finished you’ll know how to instantaneously create custom parts and assemblies as well as component and assembly drawings with just a click of a button.

What do you need to know before you use this course? You need to have a strong foundation of Inventor skills, which are taught in the first 6 courses of our Inventor training series. So if you watch the courses in the Ultimate Bundle you’ll have all you’ll need to learn and use iLogic.

Lessons:
Introduction
ILMS-Tip-1
iLogic Parameters
ILMS-Tip-2
Preparing Parts for iLogic
ILMS-Tip-3
iLogic Rule Basics
ILMS-Tip-4
iLogic Suppression
ILMS-Tip-5
Reusing Code
ILMS-Tip-6
Strategy for Using iLogic
ILMS-Tip-7
Mastering Snippets
ILMS-Tip-8
iLogic Assemblies
ILMS-Tip-9
Linking Imported Parameters
ILMS-Tip-10
Troubleshooting Rules
ILMS-Tip-11
Working with String Parameters
ILMS-Tip-12
Mastering Case Statements
ILMS-Tip-13
Expanding Rule Functionality
ILMS-Tip-14
Nested Case Statements
ILMS-Tip-15
iLogic Forms
ILMS-Tip-16
Creating iLogic Forms
ILMS-Tip-17
Configuring Controls
ILMS-Tip-18
Filename Parameters
ILMS-Tip-19
Linking Filename Parameters
ILMS-Tip-20
Control Testing Strategies
ILMS-Tip-21
Automatically Save Files
ILMS-Tip-22
Point Assembly to Component Files
ILMS-Tip-23
Replacing Parts with iLogic
ILMS-Tip-24
Master Rules
ILMS-Tip-25
Algorithms
ILMS-Tip-26
Triggers
ILMS-Tip-27
Redundant Files
ILMS-Tip-28
Pre-Existing Files
ILMS-Tip-29
Building Descriptions and Titles
ILMS-Tip-30
Snippet Workflow
ILMS-Tip-31
Opening Excel Files
ILMS-Tip-32
While Loops
ILMS-Tip-33
Populating Excel Worksheets
ILMS-Tip-34
Updating Master Rules
ILMS-Tip-35
Multi-Line Messages
ILMS-Tip-36
Searching Tables
ILMS-Tip-37
Trick for Stopping Rules
ILMS-Tip-38
Preventing Duplicate Records
ILMS-Tip-39
Stopping Error Messages
ILMS-Tip-40
Updating Assembly Components
ILMS-Tip-41
Cleaning Up Your Code
ILMS-Tip-42
Building Assemblies and Testing
ILMS-Tip-43
Automating Mechanical Drawings
ILMS-Tip-44
Testing Rules on Drawings
ILMS-Tip-45
Control Section Cutting Lines
ILMS-Tip-46
Break Views and Detail Circles
ILMS-Tip-47
Automating Broken Views
ILMS-Tip-48
Broken View Rule Details
ILMS-Tip-49
Break Multiple Views
ILMS-Tip-50
Dimensions on Suppressed Features
ILMS-Tip-51
Determining Rule Placement
ILMS-Tip-52
Using Shared Variables
ILMS-Tip-53
Robust Shared Variables
ILMS-Tip-54
Testing Shared Variable Rules
ILMS-Tip-55
Running idw Rules from Assemblies
ILMS-Tip-56
Saving Drawing Files
ILMS-Tip-57
Change View File Reference
ILMS-Tip-58
Update Reference File
ILMS-Tip-59
Passing iProperties and Parameters
ILMS-Tip-60
Replacing Drawing References
ILMS-Tip-61
Assembly Drawing Rules
ILMS-Tip-62
Passing Assy to Drawings
ILMS-Tip-63
One Click Assy Parts & Drawings
ILMS-Tip-64
Creating Input List Radio Boxes
ILMS-Tip-65
External Rules
ILMS-Tip-66
Global Forms
ILMS-Tip-67
Conclusion

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Autodesk Inventor® 2017-18:
Productivity Bundle
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Autodesk Inventor® 2017-18:
Productivity Bundle
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