Autodesk Inventor® 2019
Premium Bundle

Master Inventor!

5 Courses
Over 45.1 hrs Video Instruction

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10.6 hours of instruction

Make bulletproof models and know what makes them structurally sound!

Successfully modeling 3D geometry requires a deeper understanding than most users realize. In fact many of our customers tell us they didn’t realize how much they didn’t know. So when you use our courses beginners develop a strong foundation of skills, and advanced users tend to unlearn bad habits.

You might have week skills or bad habits if you tend to reconstruct models instead of editing them. You might say Inventor just doesn’t have the capability to do something, when Inventor can produce any 3D shape you’ll need. And to top it off, if you think it takes too long to build an assembly when you can do it faster in AutoCAD faster, you just need the sound and simple training our courses provide to prove yourself wrong.

The Solid Modeling course is the first in a series of 9 courses designed to make you productive. They’re designed to improve the quality and speed of your work, and they’re designed to give you the confidence and knowledge you need to be successful.

This first course sets the foundation for all the courses. It helps you develop sound procedures and understand the fundamentals of advanced concepts. Once you watch this course and practice the tasks described in it you will be ready for the advanced concepts taught in the Assemblies and Advanced Concepts course.

Lessons:
Introduction
Getting Started
The Open Dialog Box
Create a Project
Overview of the User Interface
The Heads Up Display
Create a Sketch
Sketch Constraints
Extruding a Profile
The In-Canvas Display
Mini-Toolbar Customization
The Marking Menu
Marking Menu Customization
Editing Profiles
View Cube and Navigation Bar
Sketches vs Profiles
Solid Bodies
Template View Orientation
Constraining Profiles
Creating Profiles From Solids
More Mini-Toolbars
Default Work Planes
Revolve a Feature
Trick for Constraining Sketches
Constraining the Axis of Revolution
Projecting Geometry
Creating Work Planes
Extruding to a Plane
Sharing Sketches
Construction Lines
Centerlines
Mirroring Features
Circular Feature Array
Rectangular Feature Array
Application Options
Creating Holes
Custom Hole Presets
Placing Holes Part I
Placing Holes Part II
Creating Hole Patterns Part I
Creating Hole Patterns Part II
Threaded Holes
Advanced Thread Settings
Finishing Features
Clearance Holes
Pipe Thread Holes
Fundamentals of the Shell Command
Using the Shell Command
3D Construction Stage I
3D Construction Stage II
3D Construction Stage III
Breaking Rules
Ribs Parallel to Sketch
Ribs Perpendicular to Sketch
Draft and Ejector Pads
Control Vertex Splines
Bridge Curve Splines
Interpolation Splines
Constraining Splines
Tweaking Splines
Bowties
Fit and Tension
Sweep
Sweep Path and Guide Rail
Sweep Path and Guide Surface
Introduction to 3D Sketches
Using 3D Sketches
3D Splines and Coils
Mirroring Sketch Geometry
Editing Mirrored Sketches
Automating Patterns
Linear Slots
Arced Slots
Lofts
Loft Conditions
Loft Transition and Point Mapping
Lofts with Rails
Rails on Cylindrical Lofts
Tricks for Round Spline Sweeps
Square Sweeps
Centerline Lofts
Skin Bodies
Adjusting Color
Closed Loop Lofts
Area Lofts
Loft Strategies
The Lip Command
Coils and Springs
Parameters and Tolerances
Linking Excel Spreadsheets
Threads
Importing Points
The Bend Part Command
Bending Conical and Loft Parts
Direct Edit Move
Direct Edit Size
Direct Edit Rotate
Direct Edit Delete
The Emboss Command
The Boss Command Part I
The Boss Command Part II
Ribs on Bosses
The Rest Command
The Grill Command
Rule Fillets
Replacing and Splitting Faces
The Sculpt Command
Freeform TSpline Basics
Freeform Symmetry
Detailing Freeform Features
Modifying and Stitching Surfaces
Patch Stitch IGES Files I
Patch Stitch IGES Files II
2D Equation Curves
3D Equation Curves
Conclusion

11.8 hours of instruction

Learn more than you thought possible!

That’s what most customers say about this course. It goes beyond their expectations. Not only will you learn fundamental design methods like top down, bottom up, and middle out, you’ll learn how to mix them to accelerate your productivity.

It doesn’t stop there. You will learn advanced concepts like driving features with equations as well as simple concepts that improve the speed and quality of your work.

You may have heard of iFeatures. In fact, you may even have created some. This course will take you from beginner level to well past your current understanding of this powerful tool.

You’ll also learn how to create iPart Factories that pump out different versions of your design. What is an iPart and how is it used? This course shows you everything you need to leverage this advanced concept, but we make it easy.

How do we make it easy? We show you step by step how to perform each task. We explain why each step is taken, and we show you common mistakes. In essence, we show you what to do and what not to do, with a strong emphasis on sound practices.

The skills mentioned above are just a few of what you’ll learn from this course. Read through the list of lessons to learn more.

Lessons:
Introduction
Sketch Origin Node
Using and Creating Templates
Creating Derived Parts
Editing Derived Parts
Intro to the Assy Environment
Degrees of Freedom
Driving Constraints
Explicit Reference Vectors
Adaptive Parts and Sketches
Adaptive Constraint Strategies
Creating Adaptive Parts I
Creating Adaptive Parts II
Using Constraint Strategies
Removing Adaptivity
Driving Adaptive Assemblies
The Content Center
The Symmetry Constraint
Ball Joints
Planar Joints
Joint Alignment Details
Cylindrical Joints
Slider Joints
Rotational Joints
Rigid and Automatic Joints
Mirrored Assemblies
Mirrored and Copied Constraints
Flexible Assemblies
Copied Assemblies
Pattern Components
Advanced Viewing
Assembly Viewing
Motion Constraints
Animating Gears Motion
Animating Gears Contact Set
Transitional Constraints
Collision Detection
Contact Solver
Checking for Interferences
Creating Compressible Springs
Driving Adaptive Springs
Positional Representations
Creating Presentations
Editing Tweaks
Working with Storyboards
Presentation Opacity
Presentation Camera Settings
Animating Presentations
Presentation Snapshot Views
No Storyboard Exploded Views
iFeature Design
Inserting iFeatures
Reusing Part Features
Advanced iFeature Design
Reducing Dangling Geometry
Creating iPart Factories
iPart Members
Editing the iPart Author
iMates and iParts
Custom iParts
Creating iPart Assemblies
Updating iParts
Threaded iParts
iMates and the Content Center
Identifying and Using iMate Glyphs
Inferred iMates
Scaling Parts
Combining Parts I
Combining Parts II
Subtracting and Splitting Parts
Deleting Faces
Strategy for Splitting Parts
Trick for Measuring Interferences
Prep for Design Accelerator
Bolted Connections
Generating Bearings
Generating Shafts Part I
Generating Shafts Part II
Generating Shafts Part III
Generating Gears
Generating Keyways
Advanced Spring Design I
Advanced Spring Design II
Animating Springs
Working with Large Assemblies
Level of Detail
Shrinkwrapping Components
Shrinkwrap File Size
Shrinkwrap Optimization
Simplify Include Components
Simplify Define Envelopes
Create Simplified Part
Skeletal Modeling Introduction
Make Part and Components
Kinematics
Sketch Blocks
Advanced Top Down Design
Blocks and Assemblies
Modeling Techniques I
Modeling Techniques II
Flexible Block Assemblies
Hybrid Design Methods
Alternate Slice Method
Import Assy to Part File
Middle Out Design
Exporting Bodies to an Assembly
Replacing Assemblies
Sinusoidal Conical Sweeps
Alternate Split Part Methods
Appearances on Derived Features
Selecting a Design Strategy
Practice with Relationships
Inverted Text
Conclusion

7.9 hours of instruction

Master 2D Drawings and 3D Annotation!

While Model Based Definition (MBD) is the latest documentation powerhouse, standard 2D drawing practices will never become obsolete. In fact, most 3D annotations applied to models are defined by 2D drawing practices. So 2D and 3D documentation are equally important.

That said, we’ve got you covered. The 2D Drafting and Customization course covers both 2D and 3D documentation in detail. You will learn how to customize 2D drawing borders and title blocks as well as drawing and dimensioning styles and layers. The list is too long to mention here, but this course covers everything you need to customize both 2D and 3D documentation.

You’ll also learn how to customize Inventor. This course shows you how to customize parts lists, hole tables, BOMs, Material Libraries, Appearance Libraries, the list goes on. Read through the list of lessons in this course to learn more.

You may not believe this, but you can create AutoCAD 2D drawings faster with Inventor than you can with AutoCAD. It’s true. It takes far less time to construct a 3D model than it does to draw a 2D AutoCAD drawing, and once the model is finished a few clicks later the drawing is finished. It’s all based on customization. Customize Inventor and it becomes a powerful 2D AutoCAD drawing generator.

Read through the list of lesson below to see that you will learn everything you need to know.

Lessons:
Introduction
Introduction to Drawings
Base Views
Drawing Views
Custom Predefined Template Views
Customizing Backgrounds
Custom Borders
Custom Title Blocks
Property Field Types
File iProperties
Drawing Projects
Bill of Materials
Content Center Parts in BOMs
BOM Levels and Part Lists
BOM Structures
Replacing Content Center Parts
Exporting BOMs
Parts Lists
Editing a Parts List
Customizing a Parts List
Balloons
Break Out Views
Overlay Views
Crop Command
Slice Command
View Alignment
Hole Tables
Administration Projects
Custom Parts List Style
Custom Drafting Styles
Custom Dimensioning Style Part I
Custom Dimensioning Style Part II
Notes and Leader Callouts
More Drafting Styles
Custom Text Styles
Dimensioning Drawings Part I
Dimensioning Drawings Part II
Dimensioning Drawings Part III
Bolt Circles and Section Lines
Sketched Symbols and Notes
Templates and Styles Part I
Templates and Styles Part II
Custom Material Libraries
Customizing Materials
Material Projects
Custom Appearance Libraries
Using Custom Appearances
Details of Appearance Settings
Custom Physical Assets
Appearances From Images
Materials From Scratch
Migrating Older Styles
Custom Ribbon Panels
Shortcut Keys and Command Aliases
Customizing the Marking Menu
User Interface Visibility
Object Visibility
Constraint Options and Persistence
Relax Mode
Applying Your Skills Part I
Applying Your Skills Part II
Applying Your Skills Part III
Opening and Modifying AutoCAD DWGs
Creating Solids from AutoCAD DWGs
Inventor DWG Files
Exporting and Importing DWG Files
Model Based Definition
3D Annotation
Annotation Plane
Section View 3D Annotation
3D Tolerances and Precision
3D Dimension View Visibility
Promoting Dimensions
Geometric Dimensioning
Constraining Part DOF
Constraining Surfaces in MBD
Basic Dimensions
Custom DRF
3D MBD Notes
Export 3D PDF
Exporting 3D DWF
Exporting 3D CAD STEP
Using MBD in 2D Drawings
Conclusion

9.6 hours of instruction

Learn Sheet Metal even if you don’t make sheet metal parts!

The concepts developed in the Sheet Metal Design course can be applied to standard parts and assemblies. So don’t pass this course up.

You will learn new methods of top down design while exploring the details of sheet metal commands and procedures.

Can’t unfold a part? Learn how to make this possible even when you’ve constructed the part without sheet metal commands. Your understanding of what Inventor uses to make a part unfold will allow you to take charge of all your sheet metal parts and assemblies. It will improve your understanding of the development process, and it will change the way you work with assemblies.

A common task when working with sheet metal parts is the development of structural support. So this course dives deep into the use of the Frame Generator. You’ll learn how to build frames from your sheet metal parts, and you’ll learn how to build stand alone frames.

K-Factors, Bend Tables, and Bend Allowances will be a breeze after watching this course. If you think these concepts are complex, think again. This course shows you how simple they actually are. It even comes with a K-Factor calculator, which calculates everything.

So this is a powerful course. Don’t pass this one up.

Lessons:
Introduction
The Sheet Metal Environment
Styles and Templates
K-Factors
Creating Bend Tables
The Flange Command
Bend Reliefs and Remnants
Bend and Sheet Metal Styles
Unfold Methods
Corner Seams
Corner Seam Reliefs
Bend Transitions and Flat Patterns
Custom Sheet Metal Templates
The Contour Flange Command
Looped Contour Flanges
Shells and Ripped Seams
Editing Flat Patterns
Using the Hem Command
Multiple Plates in Assemblies I
Multiple Plates in Assemblies II
Extended Surfaces
Using the Punch Tool
Custom Punches
Flat Pattern Punch Representations
Custom Extruded Louver Punch
Dangling Geometry in Punches
Custom Extruded Dimple Punch I
Custom Extruded Dimple Punch II
Custom Revolved Dimple Punch
Sheet Metal Commands and Punches
Surfaces
G2 Fillets
Tabs
Adjusting for Bend Allowances
Double Bends
Applying Bend Allowances
Knockouts
Changing Knockout Size
Define A Side Strategies
Modifying Flat Pattern Orientation
Flat Patterns on Drawings
Custom Sweep Punches
Complex Shapes
Sheet Metal Cone
Contour Roll Unrolling Unfolding
Press Break Lofted Flanges
Square to Round Transitions
Adding Flanges to Lofted Flanges
Editing with Unfold and Refold
Lofted and Rolled Part Strategies
Formed Punches and Features
Cut Across Bends
Punch Across Bends
Custom Structural Shapes I
Custom Structural Shapes II
Publishing Multiple Shapes
Frame Skeletons
Generating Custom Shape Frames I
Generating Custom Shape Frames II
Generating Custom Shape Frames III
Generating Custom Shape Frames IV
Trimming Members
Model Frame Skeletons
More Frame Generator Concepts
Editing Frames
Preparations and Welds
Fillet and Post Weld Operations
Multi-Body Sheet Metal Modeling
Features on Multi-Body Sheets
Multi-Body Sheet Metal Bends
More Multi-Body Practice
Multi-Body Sheet Metal Assembly
Modifying Multi-Body Components
Finalizing the Design
Convert to Sheet Metal Parts
Sheet Metal Drawings
Export Flat Pattern to DXF
Custom Exported Layers
Details of Exported DXF Files
Converting Down Bends to Up Bends
Edit Flat Pattern Definition
Bend Callouts and Tables
Bend Order
Flat Pattern Extents
Compare Drawing to DXF
Conclusion

5.2 hours of instruction

The easiest way to become productive with Tube and Pipe!

The Tube and Pipe Module is one of those rare addins that require extensive training. It isn’t as intuitive as other models. So you will need our help to unlock the power of Tube and Pipe’s full potential.

This doesn’t mean Tube and Pipe is difficult to learn or use. In fact, once you understand its secrets you’ll find it’s a powerful and easy to use tool.

So what will this course teach you? You’ll learn how to create Tube and Pipe styles and publish custom iPart Families to the Content Center. You’ll create derived routes and auto-routes and you’ll learn the differences between them. Once you’ve mastered routes you’ll learn how to automatically populate them with custom and standard parts. You’ll also learn how to modify the assembly without having to start from scratch, which is what most users need to do when you don’t get this training.

Need to master Tube and Pipe? This course is all you’ll need to get the job done in a timely manner.

Lessons:
Introduction
Content Center File Locations
Introduction to Routed Systems
Intro to Tube and Pipe Styles
BOMs and Routed Systems
BOM Customization
Adopting a Structured Process
Copying Tube and Pipe Styles
Custom Tube and Pipe Styles
Tube and Pipe Style Rules
Dimensioning Autoroutes
BOM Consolidation
Import Export Styles
Tube and Pipe Templates
3D Route Tool Ridged Pipe
Stock Pipe and Deleting Nodes
Tube and Pipe Authoring
Engagement Range Settings
Inline Authored Components
Replacing Fittings
Connecting Fittings
Inserting Fittings
Custom iPart Requirements
Custom Pipe iPart Styles
Custom Coupling iPart Styles
Custom Elbow iPart Styles
Custom Reducer iPart Styles
Custom Valve iPart Styles
Custom Tube and Pipe Library
Batch Publishing iParts
Testing Published iParts
Setting Up Custom iPart Styles
Preparing Assemblies
Strategy for Editable Routes I
Strategy for Editable Routes II
Updating Styles
Constraining Autoroutes
Modifiable Assemblies
Derived Routes
Autoroutes vs Derived Routes
Phantom Route Guide
Updating BOMs
System Defined Levels of Detail
Flexible Hose Styles
Flexible Hose Routes
Editing Hose Routes
Mastering Tubing Routes I
Mastering Tubing Routes II
Publishing Self Draining iParts
Custom Self Draining Styles
Self Draining Routes
Derived Assemblies
Reducers and Runs
Trick for Placing Fittings
Tricks for Constraining Routes
Connecting Runs
Conclusion

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