Autodesk Inventor® 2016
Ultimate Bundle

Master Inventor!

9 Courses
Over 60.4 hrs Video Instruction

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10.5 hours of instruction

The Autodesk Inventor 2016: Solid Modeling course shows you the basics and progressively builds to an extremely advanced level. So both beginners and advanced users should start with this course. Beginners will learn best practices while advanced users will unlearn bad habits. This course is packed with tips and tricks designed to help you become a professional modeler.

It starts with the basics like how to open and create files and how to create a project and then you’ll get an overview of the Inventor User Interface. You’ll also get an introduction to quickly executed commands like the Marking Menu, Context Menu, and the In-Canvas Display. Once you’re familiar with the Inventor User Interface you’ll begin making models.

You’ll practice using all the modeling commands as well as some surface commands. As you become more familiar with the commands you’ll begin learning strategies for creating solid models. As you’ll see, the order features are constructed is important and can mean the difference between scrapping your model or continuing with a professionally structured procedure. When you’re finished with this course you will know what to do to assure your models won’t need to be scrapped just to start over from scratch.

The Solid Modeling course for Autodesk Inventor 2016 covers everything you need to successfully create structurally sound models.

Lessons:
Introduction
Getting Started
The Open Dialog Box
Create a Project
Overview of the User Interface
The Heads Up Display
Create a Sketch
Sketch Constraints
Extruding a Profile
The In-Canvas Display
Mini-Toolbar Customization
The Marking Menu
Marking Menu Customization
Editing Profiles
View Cube and Navigation Bar
Sketches vs Profiles
Solid Bodies
Template View Orientation
Constraining Profiles
Creating Profiles From Solids
More Mini-Toolbars
Default Work Planes
Revolve a Feature
Trick for Constraining Sketches
Constraining the Axis of Revolution
Projecting Geometry
Creating Work Planes
Extruding to a Plane
Sharing Sketches
Construction Lines
Centerlines
Mirroring Features
Circular Feature Array
Rectangular Feature Array
Application Options
Creating Holes
Placing Holes Part I
Placing Holes Part II
Creating Hole Patterns Part I
Creating Hole Patterns Part II
Threaded Holes
Advanced Thread Settings
Finishing Features
Clearance Holes
Pipe Thread Holes
Fundamentals of the Shell Command
Using the Shell Command
3D Construction Stage I
3D Construction Stage II
3D Construction Stage III
Breaking Rules
Ribs Parallel to Sketch
Ribs Perpendicular to Sketch
Draft and Ejector Pads
Control Vertex Splines
Bridge Curve Splines
Interpolation Splines
Constraining Splines
Tweaking Splines
Bowties
Fit and Tension
Sweep
Sweep Path and Guide Rail
Sweep Path and Guide Surface
Introduction to 3D Sketches
Using 3D Sketches
3D Splines and Coils
Mirroring Sketch Geometry
Editing Mirrored Sketches
Automating Patterns
Linear Slots
Arced Slots
Lofts
Loft Conditions
Loft Transition and Point Mapping
Lofts with Rails
Rails on Cylindrical Lofts
Tricks for Round Spline Sweeps
Square Sweeps
Centerline Lofts
Skin Bodies
Adjusting Color
Closed Loop Lofts
Area Lofts
Loft Strategies
The Lip Command
Coils and Springs
Parameters and Tolerances
Linking Excel Spreadsheets
Threads
Importing Points
The Bend Part Command
Bending Conical and Loft Parts
Direct Edit Move
Direct Edit Size
Direct Edit Rotate
Direct Edit Delete
The Emboss Command
The Boss Command Part I
The Boss Command Part II
Ribs on Bosses
The Rest Command
The Grill Command
Rule Fillets
Replacing and Splitting Faces
The Sculpt Command
Freeform TSpline Basics
Freeform Symmetry
Detailing Freeform Features
Modifying and Stitching Surfaces
Patch Stitch IGES Files I
Patch Stitch IGES Files II
2D Equation Curves
3D Equation Curves
Conclusion

11.7 hours of instruction

The Autodesk Inventor 2016: Assemblies and Advanced Concepts course shows you advanced methods of creating parts and assemblies. You will create models from other models as well as make them adapt to changes in assemblies. You’ll practice using all the assembly joints and constraints while learning how to leverage their use. This course is packed with tips and tricks that will make you excel.

It starts with a simple concept explaining the Sketch Origin Node. While this is simple a point on the origin it has deeper ramifications when it comes to constraining sketches. As you proceed through the course you will realize you are getting important information about using Autodesk Inventor that you won’t get anywhere else. These tips and tricks will help speed your work, your accuracy, and help assure you are in control.

You will learn how to work with Adaptive Parts and how they play a role in assemblies. Advanced view controls and design views will help you work in large assemblies and many more advanced and helpful concepts are covered in this course. For example, this is the only course that will show you how to create a closed and ground helical compression spring that actually compresses in your assemblies.

You’ll learn how to leverage iParts and iFeatures to your advantage. For example you can insert female NPT threads of any size into an assembly with a click of a button. This course shows you how.

Bottom Up, Middle Out, and Top Down design methods are covered in detail. You’ll learn how to create an assembly while working in a single part file. This gives you a better design approach that speeds your work and simplifies the process. When you’re finished, export the assembly to create assembly and component files. This course shows you how it’s done.

The Assemblies and Advanced Concept course is packed with tips and tricks that will make you a professional modeler.

Lessons:
Introduction
Sketch Origin Node
Using and Creating Templates
Creating Derived Parts
Editing Derived Parts
Intro to the Assy Environment
Degrees of Freedom
Driving Constraints
Explicit Reference Vectors
Adaptive Parts and Sketches
Adaptive Constraint Strategies
Creating Adaptive Parts I
Creating Adaptive Parts II
Using Constraint Strategies
Removing Adaptivity
Driving Adaptive Assemblies
The Content Center
The Symmetry Constraint
Ball Joints
Planar Joints
Joint Alignment Details
Cylindrical Joints
Slider Joints
Rotational Joints
Rigid and Automatic Joints
Mirrored Assemblies
Mirrored and Copied Constraints
Flexible Assemblies
Copied Assemblies
Pattern Components
Advanced Viewing
Assembly Viewing
Motion Constraints
Animating Gears Motion
Animating Gears Contact Set
Transitional Constraints
Collision Detection
Contact Solver
Checking for Interferences
Creating Compressible Springs
Driving Adaptive Springs
Positional Representations
Creating Presentations
Editing Tweaks
Animating Presentations
iFeature Design
Inserting iFeatures
Reusing Part Features
Advanced iFeature Design
Reducing Dangling Geometry
Creating iPart Factories
iPart Members
Editing the iPart Author
iMates and iParts
Custom iParts
Creating iPart Assemblies
Updating iParts
Threaded iParts
iMates and the Content Center
Identifying and Using iMate Glyphs
Inferred iMates
Scaling Parts
Combining Parts I
Combining Parts II
Subtracting and Splitting Parts
Deleting Faces
Strategy for Splitting Parts
Trick for Measuring Interferences
Prep for Design Accelerator
Bolted Connections
Generating Bearings
Generating Shafts Part I
Generating Shafts Part II
Generating Shafts Part III
Generating Gears
Generating Keyways
Advanced Spring Design I
Advanced Spring Design II
Animating Springs
Working with Large Assemblies
Level of Detail
Shrinkwrapping Components
Shrinkwrap File Size
Shrinkwrap Optimization
Simplify Include Components
Simplify Define Envelopes
Create Simplified Part
Revit Family File
Skeletal Modeling Introduction
Make Part and Components
Kinematics
Sketch Blocks
Advanced Top Down Design
Blocks and Assemblies
Modeling Techniques I
Modeling Techniques II
Flexible Block Assemblies
Hybrid Design Methods
Alternate Slice Method
Import Assy to Part File
Middle Out Design
Exporting Bodies to an Assembly
Replacing Assemblies
The Assemble Command
Sinusoidal Conical Sweeps
Alternate Split Part Methods
Appearances on Derived Features
Selecting a Design Strategy
Practice with Relationships
Inverted Text
Conclusion

6.3 hours of instruction

The Autodesk Inventor 2016: 2D Drafting and Customization course shows you how to setup custom drawing template complete with automated title blocks and tables. You’ll learn the basics through advanced methods of working in the 2D Drawing environment to create professional looking drawings. BOMs, Parts Lists, and tables are covered in detail as well as all the drafting commands.

This course starts by showing you how to create basic drawing views and quickly moves to customization of borders and title blocks. Within the first few lessons you’ll know how to create title blocks that automatically fill in component information. Once you’ve done that you’ll customize BOM layout and learn how BOM structures work. You’ll learn how Parts Lists and BOMs work together and your options for inserting balloons into assembly drawing.

You’ll create custom materials and appearances to give your parts a more realistic look. You’ll practice customizing the Inventor User Interface to help streamline your work. The list goes on.

The 2D Drafting and Customization course is all you’ll need to produce professional drawings and enhance the user interface.

Lessons:
Introduction
Introduction to Drawings
Base Views
Drawing Views
Custom Predefined Template Views
Customizing Backgrounds
Custom Borders
Custom Title Blocks
Property Field Types
File iProperties
Drawing Projects
Bill of Materials
Content Center Parts in BOMs
BOM Levels and Part Lists
BOM Structures
Replacing Content Center Parts
Exporting BOMs
Parts Lists
Editing a Parts List
Customizing a Parts List
Balloons
Break Out Views
Overlay Views
Crop Command
Slice Command
View Alignment
Hole Tables
Administration Projects
Custom Parts List Style
Custom Drafting Styles
Custom Dimensioning Style Part I
Custom Dimensioning Style Part II
Notes and Leader Callouts
More Drafting Styles
Custom Text Styles
Dimensioning Drawings Part I
Dimensioning Drawings Part II
Dimensioning Drawings Part III
Bolt Circles and Section Lines
Sketched Symbols and Notes
Templates and Styles Part I
Templates and Styles Part II
Custom Material Libraries
Customizing Materials
Material Projects
Custom Appearance Libraries
Using Custom Appearances
Details of Appearance Settings
Custom Physical Assets
Appearances From Images
Materials From Scratch
Migrating Older Styles
Custom Ribbon Panels
Shortcut Keys and Command Aliases
Customizing the Marking Menu
User Interface Visibility
Object Visibility
Constraint Options and Persistence
Relax Mode
Applying Your Skills Part I
Applying Your Skills Part II
Applying Your Skills Part III
Opening and Modifying AutoCAD DWGs
Creating Solids from AutoCAD DWGs
Inventor DWG Files
Exporting and Importing DWG Files
Conclusion

9.4 hours of instruction

The Autodesk Inventor 2016: Sheet Metal Design course shows you how to take control over your sheet metal parts and assemblies. You’ll know what you need to do to make sheet metal parts unfold properly as well as how to use all the commands. A key component to doing this is to learn how sheet metal rules and styles work.

This course starts you off with the basics and builds your skills beyond that of most users. You’ll learn how to work with styles and template. You’ll practice working with K-Factors and Bend Tables, and you’ll learn how to setup all the settings. From simple bends to punches and multi-body modeling, this course covers everything.

You’ll also learn how to use the Frame Generator. The Frame Generator can be used to build structural components that are housed in sheet metal. You’ll learn how to create custom structural shapes. Publish them to the Content Center, and use them is your assemblies.

This course is packed with tips and tricks that will help you quickly and accurately build sheet metal parts and assemblies. It even comes with a K-Factor calculator.

Lessons:
Introduction
The Sheet Metal Environment
Styles and Templates
K-Factors
Creating Bend Tables
The Flange Command
Bend Reliefs and Remnants
Bend and Sheet Metal Styles
Unfold Methods
Corner Seams
Corner Seam Reliefs
Bend Transitions and Flat Patterns
Custom Sheet Metal Templates
The Contour Flange Command
Looped Contour Flanges
Shells and Ripped Seams
Editing Flat Patterns
Using the Hem Command
Multiple Plates in Assemblies I
Multiple Plates in Assemblies II
Extended Surfaces
Using the Punch Tool
Custom Punches
Flat Pattern Punch Representations
Custom Extruded Louver Punch
Dangling Geometry in Punches
Custom Extruded Dimple Punch I
Custom Extruded Dimple Punch II
Custom Revolved Dimple Punch
Sheet Metal Commands and Punches
Surfaces
G2 Fillets
Tabs
Adjusting for Bend Allowances
Double Bends
Applying Bend Allowances
Knockouts
Changing Knockout Size
Define A Side Strategies
Modifying Flat Pattern Orientation
Flat Patterns on Drawings
Custom Sweep Punches
Complex Shapes
Sheet Metal Cone
Contour Roll Unrolling Unfolding
Press Break Lofted Flanges
Square to Round Transitions
Adding Flanges to Lofted Flanges
Editing with Unfold and Refold
Lofted and Rolled Part Strategies
Formed Punches and Features
Cut Across Bends
Punch Across Bends
Custom Structural Shapes I
Custom Structural Shapes II
Publishing Multiple Shapes
Frame Skeletons
Generating Custom Shape Frames I
Generating Custom Shape Frames II
Generating Custom Shape Frames III
Generating Custom Shape Frames IV
Trimming Members
Model Frame Skeletons
More Frame Generator Concepts
Editing Frames
Preparations and Welds
Fillet and Post Weld Operations
Multi-Body Sheet Metal Modeling
Features on Multi-Body Sheets
Multi-Body Sheet Metal Bends
More Multi-Body Practice
Multi-Body Sheet Metal Assembly
Modifying Multi-Body Components
Finalizing the Design
Convert to Sheet Metal Parts
Sheet Metal Drawings
Export Flat Pattern to DXF
Custom Exported Layers
Details of Exported DXF Files
Converting Down Bends to Up Bends
Edit Flat Pattern Definition
Bend Callouts and Tables
Bend Order
Flat Pattern Extents
Compare Drawing to DXF
Conclusion

5.2 hours of instruction

While the Tube and Pipe module is a powerful way to create pipe, tube, and hose assemblies, it’s a little too complex to learn on your own. That said, the Tube and Pipe Routed Systems course makes it simple. Within a short time you be able to create any run you want complete with custom fittings and custom components.

First you’ll learn how routed systems affect BOMs and how to assure your BOMs look the way you want them to. Keep in mind that this is an advanced course that assumes you know how to customize BOM tables. If you need to learn how to do this you should watch the 2D Drafting and Customization course as well as the Assemblies and Advanced Concepts course. The Tube and Pipe Routed Systems course shows you how to setup your routes so that the outcome is a structured BOM. It gives you control over what and where components are listed in the BOM.

You’ll also learn how to publish custom components like pipes, fittings, tubes, and hoses. Your custom components will be stored in your custom library in the Content Center. So not only will you learn to use all the components that come with Inventor, you’ll learn how to create your own.

If you’ve played around with the Tube and Pipe module you know it can be difficult to keep routes under control. That is they can unexpectedly move and reroute themselves. This is actually a procedural problem. The Tube and Pipe model is doing exactly what it’s supposed to do. What you need to do is take control of your routes, and this course shows you how it’s done. You will have full control over routes by the time you finish this course.

Lessons:
Introduction
Content Center File Locations
Introduction to Routed Systems
Intro to Tube and Pipe Styles
BOMs and Routed Systems
BOM Customization
Adopting a Structured Process
Copying Tube and Pipe Styles
Custom Tube and Pipe Styles
Tube and Pipe Style Rules
Dimensioning Autoroutes
BOM Consolidation
Import Export Styles
Tube and Pipe Templates
3D Route Tool Ridged Pipe
Stock Pipe and Deleting Nodes
Tube and Pipe Authoring
Engagement Range Settings
Inline Authored Components
Replacing Fittings
Connecting Fittings
Inserting Fittings
Custom iPart Requirements
Custom Pipe iPart Styles
Custom Coupling iPart Styles
Custom Elbow iPart Styles
Custom Reducer iPart Styles
Custom Valve iPart Styles
Custom Tube and Pipe Library
Batch Publishing iParts
Testing Published iParts
Setting Up Custom iPart Styles
Preparing Assemblies
Strategy for Editable Routes I
Strategy for Editable Routes II
Updating Styles
Constraining Autoroutes
Modifiable Assemblies
Derived Routes
Autoroutes vs Derived Routes
Phantom Route Guide
Updating BOMs
System Defined Levels of Detail
Flexible Hose Styles
Flexible Hose Routes
Editing Hose Routes
Mastering Tubing Routes I
Mastering Tubing Routes II
Publishing Self Draining iParts
Custom Self Draining Styles
Self Draining Routes
Derived Assemblies
Reducers and Runs
Trick for Placing Fittings
Tricks for Constraining Routes
Connecting Runs
Conclusion

3.2 hours of instruction

The Inventor Studio Made Simple course shows you how to create professionally rendered images and videos from your assemblies. In fact, that’s the core purpose of Inventor Studio. You can make the camera fly though your assembly as it’s animated. You can make videos of your assembly being assembled or disassembled. You’re only limited to your imagination.

This course shows you how to setup the background behind your assembles, which is call the IBL environment. From there you can setup lighting, cameras, and component animations. Your assembly can be showcased on a turntable as so much more. It’s all covered in this course.

Want to learn how to show off your work? Watch the Inventor Studio Made Simple course and learn how it’s done.

Lessons:
Introduction
Assembly Preparation
Introduction to Inventor Studio
Spotlight Settings
Set Ground Plane Orientation
IBL Environments
Custom IBL Environments
JPEG Images in IBL Environments
Point and Directional Lighting
Editing Appearances
Components of Animations
Animation Timeline and Actions
Mirroring and Copying Actions
Custom Animations
Suppress Constraint Animations
Enabling Constraint Animations
Camera Turntables
Camera Paths
Advanced Path Design
View Control Concepts
Custom Cameras
Fly-Through Animations
Analysis of Animation Motion
Animating Lights
Wrapper Assemblies
Local Lights
Publishing Styles
Surface Appearances
From Picture to Surface
Transparency and Reflectivity
Model Turntables
Using Positional Representations
Animating Parameters
Solving Animation Conflicts
Depth of Field
Video Producer
Editing Video Productions
Video Production Strategies
Conclusion

6.5 hours of instruction

Even if you’re not a programmer, you can learn iLogic. iLogic Made Simple shows you how to extract programming language from the software to write new programs. You just need to know a few basics and you’re on your way.

iLogic can be used to automate any task you typically perform with Autodesk Inventor. For example, you can draw an irregular shaped profile with a single click of a button. If you find yourself repeating tasks like this over and over you might try using iLogic.

This course starts with the basics and progressively builds the skills you need to automatically change features on parts, change parts on assemblies and generate drawings for all the new parts. It goes far beyond any training on the market today, but simplifies the process so that anyone can do it.

Lessons:
Introduction
ILMS-Tip-1
iLogic Parameters
ILMS-Tip-2
Preparing Parts for iLogic
ILMS-Tip-3
iLogic Rule Basics
ILMS-Tip-4
iLogic Suppression
ILMS-Tip-5
Reusing Code
ILMS-Tip-6
Strategy for Using iLogic
ILMS-Tip-7
Mastering Snippets
ILMS-Tip-8
iLogic Assemblies
ILMS-Tip-9
Linking Imported Parameters
ILMS-Tip-10
Troubleshooting Rules
ILMS-Tip-11
Working with String Parameters
ILMS-Tip-12
Mastering Case Statements
ILMS-Tip-13
Expanding Rule Functionality
ILMS-Tip-14
Nested Case Statements
ILMS-Tip-15
iLogic Forms
ILMS-Tip-16
Creating iLogic Forms
ILMS-Tip-17
Configuring Controls
ILMS-Tip-18
Filename Parameters
ILMS-Tip-19
Linking Filename Parameters
ILMS-Tip-20
Control Testing Strategies
ILMS-Tip-21
Automatically Save Files
ILMS-Tip-22
Point Assembly to Component Files
ILMS-Tip-23
Replacing Parts with iLogic
ILMS-Tip-24
Master Rules
ILMS-Tip-25
Algorithms
ILMS-Tip-26
Triggers
ILMS-Tip-27
Redundant Files
ILMS-Tip-28
Pre-Existing Files
ILMS-Tip-29
Building Descriptions and Titles
ILMS-Tip-30
Snippet Workflow
ILMS-Tip-31
Opening Excel Files
ILMS-Tip-32
While Loops
ILMS-Tip-33
Populating Excel Worksheets
ILMS-Tip-34
Updating Master Rules
ILMS-Tip-35
Multi-Line Messages
ILMS-Tip-36
Searching Tables
ILMS-Tip-37
Trick for Stopping Rules
ILMS-Tip-38
Preventing Duplicate Records
ILMS-Tip-39
Stopping Error Messages
ILMS-Tip-40
Updating Assembly Components
ILMS-Tip-41
Cleaning Up Your Code
ILMS-Tip-42
Building Assemblies and Testing
ILMS-Tip-43
Automating Mechanical Drawings
ILMS-Tip-44
Testing Rules on Drawings
ILMS-Tip-45
Control Section Cutting Lines
ILMS-Tip-46
Break Views and Detail Circles
ILMS-Tip-47
Automating Broken Views
ILMS-Tip-48
Broken View Rule Details
ILMS-Tip-49
Break Multiple Views
ILMS-Tip-50
Dimensions on Suppressed Features
ILMS-Tip-51
Determining Rule Placement
ILMS-Tip-52
Using Shared Variables
ILMS-Tip-53
Robust Shared Variables
ILMS-Tip-54
Testing Shared Variable Rules
ILMS-Tip-55
Running idw Rules from Assemblies
ILMS-Tip-56
Saving Drawing Files
ILMS-Tip-57
Change View File Reference
ILMS-Tip-58
Update Reference File
ILMS-Tip-59
Passing iProperties and Parameters
ILMS-Tip-60
Replacing Drawing References
ILMS-Tip-61
Assembly Drawing Rules
ILMS-Tip-62
Passing Assy to Drawings
ILMS-Tip-63
One Click Assy Parts & Drawings
ILMS-Tip-64
Creating Input List Radio Boxes
ILMS-Tip-65
External Rules
ILMS-Tip-66
Global Forms
ILMS-Tip-67
Conclusion

4.9 hours of instruction

The FEA Made Simple course shows you how to leverage the FEA module to enhance your productivity. That doesn’t mean you need to know heavy mathematical procedures to use it. The FEA module is supposed to do that. You can confirm the accuracy of your simulation studies using simple math and a few tips and tricks. This course shows you how it’s done.

That said, it’s important to understand how FEA works. You need to know how all the options work and what they do as well as which ones to use. This course makes it simple. You’ll learn the details about the data you input into your simulations, the details about operations applied to data, and you’ll learn how simulation settings affect the quality of your study results. By the end of this course, you’ll be confident about your work.

Lessons:
Introduction
Simulation Setup
Basic Static Simulation
Basic Static Simulation Results
Normal Stress
Shear and Normal Stresses
Components of Force
Principal Stress Intro
Controlling Probe Location
Mohr’s Circle
Maximum Shear Stress
Principal Stresses
Von Mises Stress
Adjusting Element Size
Normal vs Von Mises
Calculating Bending Stress
Equivalent Moments and Forces
Misaligned Moments and Forces
Loads on Complex Parts
Simplifying Complex Loads
Couples and Moments
Common Sense Deduction
Torsion and Shear
Combined Loads and Stresses
Understanding Von Mises Stress
Point vs Area Loads
Mesh Elements
Optimizing Element Settings
Mesh Controls
Improving Meshes and Reports
Stress Risers
Stress Riser Design and Analysis
Element Size Convergence
Convergence Strategies
Safety Factor and Material Specs
Introduction to Reports
Stress Analysis Reports
FOS Brittle and Ductile
Force and Pressure Loads
Bearing vs Force Loads
Soft Spring Constraints
Soft Spring Comparison
Optimizing Designs Based on FEA
Parametric Dimension Tips
Frame Analysis Simulations
Torsional Section Modulus
Beam Analysis
Beam Details and Diagrams
Introduction to Trusses
Method of Joints
Force Propagation
Constraining Trusses
Releases in Detail
Truss Simulation Details
Shell Elements
Applying Contacts
Thin Wall Model Analysis
Conclusion

2.8 hours of instruction

Autodesk Inventor’s Dynamic Simulation is a powerful tool that will allow you to test and confirm your designs. You might also learn more about the functionality of your products. You apply physical characteristics to the components, watch them work together, and learn more about your product and the quality of the simulation with each iteration. So it’s an iterative process that helps you improve your products.

This course uses the same iterative process to show the common workflow of using Dynamic Simulation to improve and test product designs. You may have watched videos on YouTube showing a trebuchet in action using Dynamic Simulation. This course takes the trebuchet concept to another level. It shows all the steps required to successfully produce a simulation of an enhanced trebuchet. It also explains the iterative process of improving the results as well as the design. Each step of the way you will practice the iterative process so that you will learn an effective workflow.

Lessons:
Introduction
Automatically Converted Joints
Constraining Joint Types
Intro to DOF Bounds
Initial DOF Conditions
Stiffness vs Damping
Critical Damping Coefficient
Improving Trace Results
Joint Forces
Combining Forces and Conditions
Imposed Motion
Moving Joint Coordinates
Controlling Multiple DOF
Applying 3D Contact Joints
Making 3D Contacts Work
2D Contact Joints
Using the Bounce Calculator
Joint Output Variables
Force Accuracy
Spring Damper Jack
Applying Forces
Force Functions
Intro to the Trebuchet
The Rack in Detail
Unwelding and Organizing
Modifying Component Positions
Rolling vs 3D Contact Joints
Optimizing Forces and Torques
Fixing Rolling Joints
Advanced Contact Strategies
Applying Delays to Simulations
Publishing Movies
Conclusion

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