Autodesk Inventor 2019
Solid Modeling

Master Inventor!

Make bulletproof models and know what makes them structurally sound!

Successfully modeling 3D geometry requires a deeper understanding than most users realize. In fact many of our customers tell us they didn’t realize how much they didn’t know. So when you use our courses beginners develop a strong foundation of skills, and advanced users tend to unlearn bad habits.

You might have week skills or bad habits if you tend to reconstruct models instead of editing them. You might say Inventor just doesn’t have the capability to do something, when Inventor can produce any 3D shape you’ll need. And to top it off, if you think it takes too long to build an assembly when you can do it faster in AutoCAD faster, you just need the sound and simple training our courses provide to prove yourself wrong.

The Solid Modeling course is the first in a series of 9 courses designed to make you productive. They’re designed to improve the quality and speed of your work, and they’re designed to give you the confidence and knowledge you need to be successful.

This first course sets the foundation for all the courses. It helps you develop sound procedures and understand the fundamentals of advanced concepts. Once you watch this course and practice the tasks described in it you will be ready for the advanced concepts taught in the Assemblies and Advanced Concepts course.

115 Lessons
11.5 Hours (630 Minutes)
750 MB

Autodesk Inventor 2019
Solid Modeling

Make your models bulletproof!

Instruction Time: 10.5 hours
Prerequisite: None
750 MB

Price: $119.95
Price: $109.95

What to Buy

Buy the Download Only...

  • if you want to start learning now!
  • if you want to bypass shipping costs!

Buy the Download + USB Drive...

  • if you do not have Internet access.
  • if you want the same benefits of the download but would like a back-up copy of the courses.

Inventor 2019: Solid Modeling

Introduction
Getting Started
The Open Dialog Box
Creating a Project
Overview of the User Interface
The Heads-Up Display
Create A Sketch
Sketch Constraints
Extruding a Profile
The In-Canvas Display
Mini-Toolbar Customization
The Marking Menu
Marking Menu Customization
Editing Profiles
View Cube and Navigation Bar
Sketches vs. Profiles
Solid Bodies
Template View Orientation
Constraining Profiles
Creating Profiles From Solids
More Mini-Toolbars
Default Work Planes
Revolve a Feature
Trick for Constraining Sketches
Constraining the Axis of Revolution
Projecting Geometry
Creating Work Planes
Extruding to a Plane
Sharing Sketches
Construction Lines
Centerlines
Mirroring Features
Circular Feature Array
Rectangular Feature Array
Application Options
Creating Holes
Placing Holes Part I
Placing Holes Part II
Creating Hole Patterns Part I
Creating Hole Patterns Part II
Threaded Holes
Advanced Thread Settings
Finishing Features
Clearance Holes
Pipe Thread Holes
Fundamentals of the Shell Command
Using the Shell Command
3D Construction Stage I
3D Construction Stage II
3D Construction Stage III
Breaking Rules
Ribs Parallel to Sketch
Ribs Perpendicular to Sketch
Draft and Ejector Pads
Control Vertex Splines
Bridge Curve Splines
Interpolation Splines
Constraining Splines

Tweaking Splines
Bowties
Fit and Tension
Sweep
Sweep Path and Guide Rail
Sweep Path and Guide Surface
Introduction to 3D Sketches
Using 3D Sketches
3D Splines and Coils
Mirroring Sketch Geometry
Editing Mirrored Sketches
Automating Patterns
Linear Slots
Arced Slots
Lofts
Loft Conditions
Loft Transition and Point Mapping
Lofts with Rails
Rails on Cylindrical Lofts
Tricks for Round Spline Sweeps
Square Sweeps
Centerline Lofts
Skin Bodies
Adjusting Color
Closed Loop Lofts
Area Lofts
Loft Strategies
The Lip Command
Coils and Springs
Parameters and Tolerances
Linking Excel Spreadsheets
Threads
Importing Points
The Bend Part Command
Bending Conical and Loft Parts
Direct Edit Move
Direct Edit Size
Direct Edit Rotate
Direct Edit Delete
The Emboss Command
The Boss Command Part I
The Boss Command Part II
Ribs on Bosses
The Rest Command
The Grill Command
Rule Fillets
Replacing and Splitting Faces
The Sculpt Command
Freeform TSpline Basics
Freeform Symmetry
Detailing Freeform Features
Modifying and Stitching Surfaces
Patch Stitch IGES Files I
Patch Stitch IGES Files II
2D Equation Curves
3D Equation Curves
Conclusion

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