Autodesk Inventor® 2022-2023
Advanced Bundle

Master Inventor!

2 Courses
Over 22 hrs Video Instruction

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10.4 hours of instruction

Make bulletproof models and know what makes them structurally sound!

You may use Autodesk Inventor 2022 or Inventor 2023 professionally or just as a leisure pursuit. In either case you need to know that unstable models can change shape or fail to build. You can find it difficult or even impossible to edit poorly constructed models, and once you put them in your assemblies you have done nothing more than create misleading information and wasted your time. It’s just a fundamental fact. Models need to be constructed using sound practices.

The Solid Modeling course for Inventor 2022 and Inventor 2023 shows you best practices. You’ll learn why one method creates high quality models while other methods don’t. So you’ll see what poor practice produces and understand why good procedures are used by professionals.

Most professional users learn from their mistakes. In fact it can take years to learn quality skills by a trial and error learning approach. They watch YouTube and get both good and bad advice. They take training classes that only teach a small portion of what you really need to know. Typically classes like these showcase the software instead of teaching you what you need to know. So the end result is years of using bad methods to produce nice looking but structurally unsound models.

So what is a structurally unsound model? The easiest way to explain this is to describe a sound model. Inventor models should be easy to edit. Features on models need to be adjusted from time to time. So you need to be able to change them without affecting other features without your knowledge. A structurally unsound model can change without your knowledge. So you can intentionally change a feature to make it longer, for example, and a different feature becomes shorter as a result. In other words, you have no control over your model.

The Solid Modeling course shows you how to take control of your models. It also shows you fast ways of creating them. So the goal of this course is to help you streamline your work and to help you product structurally sound models.

Seasoned Inventor users will also unlearn bad habits. If you’ve used Inventor for a while you’ll learn methods that improve your speed and quality of work. Many of our customers report that they thought they knew how to use the software, but didn’t know how wrong they were.

The Autodesk Inventor 2022-23: Solid Modeling course shows best practices and teaches you how to increase the speed and productivity of your work.

Getting Started
The Open Dialog Box
Create a Project
Overview of the User Interface
The Heads Up Display
Create a Sketch
Sketch Constraints
Extruding a Profile
The In-Canvas Display
In-Canvas Display Settings
The Marking Menu
Marking Menu Customization
Editing Profiles
View Cube and Navigation Bar
Sketches vs Profiles
Solid Bodies
Constraining Profiles
Creating Profiles From Solids
More Mini-Toolbars
Default Work Planes
Revolve a Feature
Trick for Constraining Sketches
Constraining the Axis of Revolution
Projecting Geometry
Creating Work Planes
Extruding to a Plane
Sharing Sketches
Construction Lines
Mirroring Features
Circular Feature Array
Rectangular Feature Array
Application Options
Creating Holes
Custom Hole Presets
Placing Holes Part I
Placing Holes Part II
Creating Hole Patterns Part I
Creating Hole Patterns Part II
Threaded Holes
Advanced Thread Settings
Finishing Features
Clearance Holes
Pipe Thread Holes
Fundamentals of the Shell Command
Using the Shell Command
3D Construction Stage I
3D Construction Stage II
3D Construction Stage III
Breaking Rules
Ribs Parallel to Sketch
Ribs Perpendicular to Sketch
Draft and Ejector Pads
Control Vertex Splines
Bridge Curve Splines
Interpolation Splines
Constraining Splines
Tweaking Splines
Fit and Tension
Sweep Path and Guide Rail
Sweep Path and Guide Surface
Introduction to 3D Sketches
Using 3D Sketches
3D Splines and Coils
Mirroring Sketch Geometry
Editing Mirrored Sketches
Automating Patterns
Linear Slots
Arced Slots
Loft Conditions
Loft Transition and Point Mapping
Lofts with Rails
Rails on Cylindrical Lofts
Tricks for Round Spline Sweeps
Square Sweeps
Centerline Lofts
Skin Bodies
Adjusting Color
Closed Loop Lofts
Area Lofts
Loft Strategies
The Lip Command
Coils and Springs
Parameters and Tolerances
Linking Excel Spreadsheets
Importing Points
The Bend Part Command
Bending Conical and Loft Parts
Direct Edit Move
Direct Edit Size
Direct Edit Rotate
Direct Edit Delete
The Emboss Command
The Boss Command Part I
The Boss Command Part II
Ribs on Bosses
The Rest Command
The Grill Command
Rule Fillets
Replacing and Splitting Faces
The Sculpt Command
Freeform TSpline Basics
Freeform Symmetry
Detailing Freeform Features
Modifying and Stitching Surfaces
Patch Stitch IGES Files I
Patch Stitch IGES Files II
2D Equation Curves
3D Equation Curves

12.0 hours of instruction

Unlock the Power of Autodesk Inventor 2022-2023!

Learn advance skills used in Autodesk Inventor 2022 and Inventor 2023. This course covers new commands like Model States and shows you additional options only advanced users use. You will practice creating advanced iPart Factories as well as custom iFeatures. Derived parts, mirrored features and parts, scaled parts … the list goes on. This course teaches advanced methods of creating parts and assemblies.

Assembly components are constrained together using constraints and joints. All the joint and constrain commands are covered in detail as well as tips and tricks used by professional modelers. You’ll practice driving constraints to animate your assemblies. You’ll also learn a procedure that assures you assembly constraints function the way you expect them to. The trick is to learn the details about how constraints work. This gives you the skills to take command of their use.

A mirrored assembly seems like an intuitive concept, but what about Flexible Assemblies and Derived Assemblies and parts? This course takes you step-by-step through a complete and understandable explanation of everything. You will know the details about Copied Assemblies, Mirrored Assemblies, Patterns of components and assemblies … The list to long to list here, but rest assured that each step is described in detail.

This course also shows you how to use the Design Accelerator. The Design Accelerator can be used to quickly generate assemblies containing shafts, bearings, and gears. While it’s easy to use there are a few concepts you need to learn to successfully use it. This course covers all the details you need to successfully use the Design Accelerator.

Most Inventor users don’t know how to create a compressible squared and ground helical compression spring. The average user can create a non-functional spring, but this course shows you how to create one that actually compresses when you animate the assembly. The skills required to do this can be extended to other assemblies and components, and this is just one example of the advanced nature of the skills taught in this course. All of these concepts are taught in an easy to understand way to assure you can leverage the power of these advanced concepts.

Presentations are used to create exploded views of your assemblies. They’re typically used in assembly drawings, but you can also animate them to help show assembly workers how to assemble the product. So we show you all the details about creating and using professionally built Presentations.

iFeature design can be a tricky concept if you don’t know the details about how they work. After you watch this course you’ll know how they work and how to leverage their use. Excel worksheets can be used to drive them. So an iFeature easily be converted into an iFeature factory capable of creating multiple features. An example of this is a tapered pipe thread. You’ll learn how to create a female pipe thread iFeature that can be used to generate any size. With a click of a button you can add tapered pipe threads cut to standard specifications. Again, this concept can be expanded to any feature you typically use.

The newest command in Inventor’s arsenal of commands is Model States. An example of a Model State is a cast part that is machined to produce a final component or product. First it’s cast, and then it’s machined. With Model States you can create both the cast and machined versions in a single part file. So you’ll have a Cast Model State and a Machined Model State in one part file. The advantages of creating such a file speak for itself, but it also adds a new level of complexity. This course shows you what you need to know to leverage the power of Model State without creating a lot of extra work.

Model states can also be applied to assemblies. Let’s say your cast part can be machined several different ways to create different parts. One assembly file can be used to show all the different assemblies that can be created with each machined version. In fact, each assembly Model state can contain different components. So the assembly becomes more complex requiring a more structured procedure. This course shows you how it’s done.

Did you know you can create an assembly from a 2 dimensional sketch? If you’re familiar with kinematics you know it’s used to develop the functional and mechanical aspect of linked components. This is typically done on a 2 dimensional sketch to simplify the development process. Once complete the 2 dimensional sketch is used to create 3 dimensional components. This course shows each step of the whole process. It briefly describes what kinematics is and then shows you how to produce a fully functional assembly.

Bottom Up design is the opposite of the kinematic design process. Each component is developed in its own part file. Once the components are in a rough draft state they are assembled in an assembly file. The next step(s) is an iterative process of editing components and the assembly to develop the final product. While this is the most time consuming method it is the most used by the average user.

A more advanced method of developing assemblies is a hybrid of the kinematic process and Bottom Up Design. The entire 3 dimensional assembly is developed in a single part file. This method is called Top Down Design. The benefit of using this method is you can simplify the development process by working with 2 dimensional sketches. Sketches can describe a portion or all of the assembly and they can be used to produce 3 dimensional components.

You may not need to learn these advanced concepts, but seeing them in practice will help you better understand the software. Inventor is simply a tool to help you get your work done. Knowing the extent of this tool will help your productivity regardless of how you use it.

The Autodesk Inventor 2022-23: Assemblies and Advanced Concepts course is a must see. You will learn all you’ll need to know create bulletproof models and assemblies.

Sketch Origin Node
Using and Creating Templates
Creating Derived Parts
Editing Derived Parts
Intro to the Assy Environment
Degrees of Freedom
Driving Constraints
Explicit Reference Vectors
Adaptive Parts and Sketches
Adaptive Constraint Strategies
Creating Adaptive Parts I
Creating Adaptive Parts II
Using Constraint Strategies
Removing Adaptivity
Driving Adaptive Assemblies
The Content Center
The Symmetry Constraint
Ball Joints
Planar Joints
Joint Alignment Details
Cylindrical Joints
Slider Joints
Rotational Joints
Rigid and Automatic Joints
Mirrored Assemblies
Mirrored and Copied Constraints
Flexible Assemblies
Copied Assemblies
Pattern Components
Advanced Viewing
Assembly Viewing
Motion Constraints
Animating Gears Motion
Animating Gears Contact Set
Transitional Constraints
Collision Detection
Contact Solver
Checking for Interferences
Creating Compressible Springs
Driving Adaptive Springs
Positional Representations
Creating Presentations
Editing Tweaks
Working with Storyboards
Presentation Opacity
Presentation Camera Settings
Animating Presentations
Presentation Snapshot Views
No Storyboard Exploded Views
iFeature Design
Inserting iFeatures
Reusing Part Features
Advanced iFeature Design
Reducing Dangling Geometry
Creating iPart Factories
iPart Members
Editing the iPart Author
iMates and iParts
Custom iParts
Creating iPart Assemblies
Updating iParts
Threaded iParts
iMates and the Content Center
Identifying and Using iMate Glyphs
Inferred iMates
Scaling Parts
Combining Parts I
Combining Parts II
Subtracting and Splitting Parts
Deleting Faces
Strategy for Splitting Parts
Trick for Measuring Interferences
Prep for Design Accelerator
Bolted Connections
Generating Bearings
Generating Shafts Part I
Generating Shafts Part II
Generating Shafts Part III
Generating Gears
Generating Keyways
Advanced Spring Design I
Advanced Spring Design II
Animating Springs
Preparing for Model States
Defining Model States
Advanced Arrays
Working with Model States
Fixing Model States
Model State iProperties
Assembly Model States
Saving Under Part Number
Saving Under Assembly Number
Working with Large Assemblies
Adaptive vs Positional Rep
Using Design Views
Introduction to Simplify
Simplify Properties Settings
Presets Envelops and Includes
Modifying and Deleting Presets
Skeletal Modeling Introduction
Make Part and Components
Sketch Blocks
Advanced Top Down Design
Blocks and Assemblies
Modeling Techniques I
Modeling Techniques II
Flexible Block Assemblies
Hybrid Design Methods
Alternate Slice Method
Import Assy to Part File
Middle Out Design
Exporting Bodies to an Assembly
Replacing Assemblies
Sinusoidal Conical Sweeps
Alternate Split Part Methods
Appearances on Derived Features
Selecting a Design Strategy
Practice with Relationships
Inverted Text

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Autodesk Inventor®
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